The funding round was led by Skycatcher, a global management firm focused on investing in software and Internet companies, and participated by AET Fund, BAce Capital, Dream Incubator, 1Up Ventures, and Monish Darda.
The game developer said the fresh capital will be used to expand its talent by 60% to build its publishing division, market existing titles, and launch Indus, a battle royale game, early next year.
“We will utilize this fundraise to establish SuperGaming as India’s foremost gaming company. Having shown our capability of building globally successful multiplayer games, we are now expanding our world-class talent pool and accelerating development of new titles,” says Roby John, CEO and co-founder.
SuperGaming was founded by John, Sanket Nadhani, Christelle D’cruz, Sreejit J, and Navneet Waraich. Headquartered in Singapore with a studio based in Pune, India, the starutp has a multi-genre portfolio that is indicative of versatility and depth in game development.
The company’s title MaskGun recently crossed 50 million installs, while Devil Amongst Us touched 10 million installs within just four months of its launch. It has also built Bored – a suite of games for remote teams – used in over 2,500 Slack workspaces across the US, UK, Europe, and India.
It also invested in building its own gaming engine for running hyper-scale, real-time multiplayer games that include the official PAC-MAN game.
The Indian gaming studio registered a 40% revenue growth year on year.
Commenting on the investment, Sia Kamalie, founder and fund manager of Skycatcher, said India is easily the most exciting market for gaming in the next decade and is developing at an extraordinary pace.
“SuperGaming is well-positioned to capture both India and the global market. In our 3+ years of searching the Indian startup scene, SuperGaming was the only team that is building games by global standards,” Kamalie added.